{"id":3093,"date":"2022-05-31T10:52:38","date_gmt":"2022-05-31T07:52:38","guid":{"rendered":"https:\/\/xeon.kapsi.fi\/blog\/the-making-of-hitman-codename-47-we-were-asked-to-prove-ourselves-with-a-simple-shooter-first-artikkeli\/"},"modified":"2025-10-08T19:26:24","modified_gmt":"2025-10-08T16:26:24","slug":"hitman-codename-47-pelin-synty","status":"publish","type":"post","link":"https:\/\/xeon.kapsi.fi\/mikko\/2022\/05\/hitman-codename-47-pelin-synty\/","title":{"rendered":"Hitman Codename 47 -pelin synty"},"content":{"rendered":"\n<p>GamesRadarin artikkelissa syvennyt\u00e4\u00e4n Hitman -pelisarjan syntyvaiheisiin. IO Interactiven tarkoituksena ei aluksi ollut tehd\u00e4 Codename 47:\u00e4\u00e4 ollenkaan, vaan alun perin piti luoda vain yksinkertainen r\u00e4iskint\u00e4, jolla &#8221;raivattaisiin tiet\u00e4 tuleville isommille ja mahtavimmille asioille.&#8221; Peli\u00e4 varten kehitetty r\u00e4synukkefysiikka, joka oli silloin uusinta uutta, kuitenkin muutti kehityksen suunnan. Fysiikat n\u00e4htiin keskeisen\u00e4 pelielementtin\u00e4, joka mahdollisti pelattavuuden siirtymisen kohti hitaampaa, rauhallisempaa suuntaa. (L\u00e4hde: <a rel=\"noreferrer noopener\" href=\"https:\/\/www.gamesradar.com\/the-making-of-hitman-codename-47\/\" data-type=\"URL\" data-id=\"https:\/\/www.gamesradar.com\/the-making-of-hitman-codename-47\/\" target=\"_blank\">GamerRadar+<\/a>)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>GamesRadarin artikkelissa syvennyt\u00e4\u00e4n Hitman -pelisarjan syntyvaiheisiin. IO Interactiven tarkoituksena ei aluksi ollut tehd\u00e4 Codename 47:\u00e4\u00e4 ollenkaan, vaan alun perin piti [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":3389,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[528],"tags":[360,361,29],"class_list":["post-3093","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-nettiapaja","tag-gamesradar","tag-hitman","tag-videopelit"],"_links":{"self":[{"href":"https:\/\/xeon.kapsi.fi\/mikko\/wp-json\/wp\/v2\/posts\/3093","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/xeon.kapsi.fi\/mikko\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/xeon.kapsi.fi\/mikko\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/xeon.kapsi.fi\/mikko\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/xeon.kapsi.fi\/mikko\/wp-json\/wp\/v2\/comments?post=3093"}],"version-history":[{"count":2,"href":"https:\/\/xeon.kapsi.fi\/mikko\/wp-json\/wp\/v2\/posts\/3093\/revisions"}],"predecessor-version":[{"id":4726,"href":"https:\/\/xeon.kapsi.fi\/mikko\/wp-json\/wp\/v2\/posts\/3093\/revisions\/4726"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/xeon.kapsi.fi\/mikko\/wp-json\/"}],"wp:attachment":[{"href":"https:\/\/xeon.kapsi.fi\/mikko\/wp-json\/wp\/v2\/media?parent=3093"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/xeon.kapsi.fi\/mikko\/wp-json\/wp\/v2\/categories?post=3093"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/xeon.kapsi.fi\/mikko\/wp-json\/wp\/v2\/tags?post=3093"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}